Tuesday, April 2, 2024

ToD Solo - Part 4: Death and Destruction

Leveling and New Character:

Kashi:         +6 HP, Action Surge
Pypui:         +9 HP, Action Surge
Ignomini:   +6 HP, Fighting Style: Defense, Divine Smite, Spellcasting.
                    Prepared Spells
: Bless, Cure Wounds, Divine Favor

All three also finish a short rest, using their new Hit Dice to restore some health, which still leaves the option of using a healer's kit later during the night. 

Now we need to build a new character since Cuauhtรฉmoc has died. Let's figure out who our new adventurer is, using the 'This is your life' tables in Xanathar's Guide to Everything again. 

๐ŸŽฒRace: (43) Dwarf
๐ŸŽฒClass: (18) Cleric
๐ŸŽฒOccupation: (2) Academic
๐ŸŽฒGender: Homebrew Table: [d10: 1-4 male, 5-8 female, 9 nonbinary, 10 DM's choice]: (5) female
๐ŸŽฒName: (26) Eridred
๐ŸŽฒClan name: (9) Bloodkith

New Character: Eridred Bloodkith, the dwarven cleric with the Sage background

๐ŸŽฒParents: (83) Eridred knows who her parents are or were
๐ŸŽฒBirthplace: (76) Temple
๐ŸŽฒSiblings: (7)=>(4): 6 silblings
๐ŸŽฒBirth Order: (8, 8, 4, 8, 11, 10): Eridred is the second of seven children

๐ŸŽฒFamily: (58) Single mother or stepmother
๐ŸŽฒAbsent Parent: (3) Eridred's father abandoned his family
๐ŸŽฒFamily lifestyle: (8) Poor
๐ŸŽฒChildhood home: (10) Rundown Shack

๐ŸŽฒEridred became a sage because: (3) She was always an avid reader and she learned much about her favorite topic on her own.
๐ŸŽฒEridred became a cleric because: (3) Eridred's god gave her an unmistakable sign. She dropped everything to serve the divine. 

๐ŸŽฒAge: (27) 27 years old (Dwarves are considered young until they are 50 years old, so she is a very young dwarf) 
๐ŸŽฒLife Events: 3

  • ๐ŸŽฒ(61) Eridred spent time working a job related to her background. She starts the game with an extra ๐ŸŽฒ 6 gold pieces
  • ๐ŸŽฒ(88) Eridred fought in a battle
    • ๐ŸŽฒ (5) Eridred suffered only minor injuries, and the wounds are healed without leaving scars
  • ๐ŸŽฒ(67) Eridred spend (more) time working a job related to her background. She starts the game with an extra ๐ŸŽฒ 4 gold pieces
๐ŸŽฒPlot Hook: (2) When an orc raid drove Eridred's family from their home the People of Greenest took her in. Anyone who threatens Greenest is her sworn enemy.

It is somehow poetic that our new character has the same plot hook as Cuauhtรฉmoc had. The plot hook also lines up well with her life events. Only thing I need to figure out is where they come from, so I'll leave the locations near Greenest and find an interesting starting location. 

In the troll mountains that extend between the swoardcoast, the land of Amn and Cormyr in the East there is a monolithic structure called 'The Wailing Dwarf'. It is a statue of an armed dwarf rising 4.000 feet into the air, named for the sound of the wind passing over and through its cavernours eyes, ears and mouth. It was carved in the peak of the mountain known as Mount Batyr in a time many thousand years ago. 

The legend about the Wailing Dwarf are manyfold and it was to the higher glory of the dwarves of Citadel Felbarr that Eridred's father made the long travel to the far South of the Swoardcoast to rediscover the ancient structure. Eridred and her siblings grew up in a tiny shack built against a cliff wall not far from the monument. They were poor in supplies, living mainly from the goats that they kept and the few vegetables that were willing to grow on the rocky slopes of the troll mountains. 

For a long time Eridred's father, who was a follower of Dugmaren Brightmantle, the dwarven god of discovery studied the Wailing Dwarf from a distance but eventually he began to discuss with his wife whether or not he should try and enter it. When he did, it was against the wishes of Eridred's mother who feared he would never return, which he didn't. 

However, shortly after he had abandoned his family a clan of monstrous trolls came down from the monument, searching the valley and eventually rooting out Eridred's family. With little to no weapons to defend her family with and her elder brother falling seconds after rushing the first troll with an axe she grabbed the first thing she could find, which was one of her fathers old books with engraved copper pages. Her intention was to defend herself with it but she wielded it a blinding light shot out of its pages and incinerated one of the trolls. The others were scared away by the sudden surge of magic long enough that Eridred and her surviving family members were able to flee. 

For several tendays they walked through the mountains and then through the endless green plains of the Greenfields until finally reaching Greenest, where Governor Nighthill took them in. The people of the town helped them build a house and settle and Eridred even found some work at the local temple. She organized papers, tended to the garden that was so much more lush than what they had had at home and earned a bit of money while doing so. 

In the meantime she studied her fathers book of prayers and legends of Dugmaren Brightmantle. She knew that the god known as the Errant Explorer had defender her and she took this as a sign that it was her turn to take up her father's mantle and use the divine powers for good instead of trying to gain wealth or fame. 

Eridred trained with the guard to learn the weapon-craft as well and her powers grew. When the raid descended on Greenest she helped the villagers find refuge in the temple of Chauntea. 

Speciality: Researcher
Personality Trait: I am horribly, horribly awkward in social situations, but there's nothing I like more than a good mystery
Ideal: The path to power and self-improvement is through knowledge
Bond: It is my duty to protect the people of Greenest and to make sure that no more innocent lives are lost.
Flaw: I overlook obvious solutions in favor of complicated ones. 

๐ŸŽฒRolled Stats: 9, 9, 9, 10, 10, 15
Racial Bonuses: +2 Constitution, +1 Wisdom (Hill Dwarf)

STRENGTH: 9 (-1) | DEXTERITY: 9 (-1) | CONSTITUTION: 12 (+1)
INTELLIGENCE: 10 (0) | 
WISDOM: 16 (+3) | CHARISMA: 9 (-1)

Despite serving a god of knowledge, Eridred is still very young and has not actually gained a lot of it herself. Having to deal with a disfunctional family and a lot of trauma has left her wise beyond her years. She cares a lot, she just doesn't always express it in the best way. And having been brought up with little to do except herd goats, help around the shack and cook she is rather plump, not very dexterous and does not possess a lot of strength. She is however a rather healthy person after growing up in the mountain air. 

Dwarven Tool proficiency: Brewer's Tools (Her specialty is Kumis, a creamy drink made from fermented goat milk)

Background Proficiencies: Arcana, History, Herbalism Kit, Alchemy Set (in exchange for not learning additional languages besides Common or Dwarvish) - I want to use a homebrew Herbalism Supplement (Found Here)

Cleric Skill Proficiencies: Insight, Medicine
Blessings of Knowledge Languages: Giant, because of trolls and one randomly determined language: ๐ŸŽฒ Deep Speech
Blessings of Knowledge Skill: Religion, because gods
Cantrips: Guidance, Sacred Flame and Spare the Dying
Spells prepared: Bane, Bless, Cure Wounds, Guiding Bolt, Inflict Wounds

๐ŸŽฒStarting Wealth: (10): 100gp + 10gp from Life Events = 110 gp
๐Ÿ’ฐStarting Equipment: Scale Mail, Shield, Sickle, Dagger, Herbalism Kit, Brewer's Supplies, Backpack, Holy Symbol (Her fathers book, deduct money for restoration), Tinderbox, 10 pieces of chalk, Bedroll, Blanket, 10 Candles, Common Clothes, 10 pages of parchment, 5 ink pens, 1 bottle of ink, Sealing Wax, Soap, Whetstone
Remaining funds: 6 silver and 7 copper

I think Eridred is lugging around a lot of stuff in her backpack, having had to pack up whatever she thought necessary back home and hasn't really unpacked yet, despite living in Greenest for over a year now. She feels mistrustful of fate and knows that at any moment things might go wrong, and that is why she wants to come prepared. Final Rolls will be to determine if she has managed to collect any herbs in the recent days. I'll roll three Herbalism checks, the DC of which is 15.

Only one of the three rolls is a success, so I will roll 1d4 to determine the amount of ingredients Eridred starts out with and and up on two. Now, I roll twice on the Grassland ingredient table, collecting an Arrow Root and some Bloodgrass. Arrow Root can be used to sharpen ammunition and Bloodgrass can be combined with other ingredients to be turned into rations. Because she has had time to do some research, I rule that she has identified both plants. 

ToD Solo: Part 5 - Two Ambushes

  So last time the raid on Greenest ended in utter and complete disaster when my party of 4 heroes was wiped at the mill. This is the second...