After the fiasco that has become the last attempt of trying to play Dungeons and Dragons Solo I had given up almost completely. I have played a bit on paper, but not too much. I read through Ironforged but it didn't inspire me to do solo play yet, too loosey goosey with the journaling. I need more rules.
In came Daniel from Bandit's Keep with his Solo Campaign of the original Dungeons and Dragons. And I was hooked. I got myself all the PDF's and made a map to play the Outdoor Survival on. I am taking this one step at a time, so I don't have to process all the information at once as I did with Ironforged.
So, here is how this works - I am following Daniel's Example (Check out his series, I recommend it):
- First I use the Outdoor Survival Map and place 6 treasures on it. I determine their location randomly by rolling for the column and row of the hexgrid
- I send a single mapper (level 1 character) into the terrain to try and find that treasure, using the rules for Outdoor Survival from the game by Avalon Hill.
- If the mapper found treasure, I will create an adventuring party to pick up on it - but that's the next part.
- Roll for directional ability and move accordingly
- Check for water and food, change Live Level Index Accordingly
- Roll for and resolve random encounters
- End the turn, keeping score of how many turns the mapper has left before he needs a rest.
Day 1
- I rolled a 1. That means I move my full speed in a straight line. Depending on the terrain each hex takes me 1 movement or more. I am in the plains so I take the full 6 hexes of movement towards the treasure.
- I did not pass any food, I check if I found water (on a 1 or 2 on a d6 I do) but I don't. I adjust my food and water index. No change yet to my speed.
- Check for random encounters using "The Overworld and Wilderness Encounters" (TOWE): In the plains an encounter happens on a 6 on a d6, which I roll, so now I have to resolve the encounter:
- Determining the attacker: Using the random tables in TOWE I determine the following:
Encounter in Plains => Lycanthropes => Wearbears - Now in "Monsters and Treasures" (MT) I can find more info about how Wearbears. They come in groups of 2 to 20, so I roll 2d10 and determine that our mapper runs into 9 Wearbears.
There is a 15% chance that he found their lair, but I rolled a 32 on the percentile die so they are wandering instead. - Now we need to check if he can evade them. For that we turn back to TOWE and check the Evasion table. A single mapper against a group of Wearbears that is about 50% of their max size (9 out of 19) has a 70% chance to evade them. I roll a percentile dice to see, and with a 21 they evade the wearbears.
- The mapper can survive in the wild for 5 more days (I use foundry's HP system to keep track of that).
- I rolled a 2 so again I need to move full speed in a straight line. This way I cannot get to the treasure so I'll move in the direction of the woods, where there is food.
- I did not pass any food and did not find any water. After two days without water my speed drops to 5 hexes per day
- No random encounter
- The mapper can survive for 4 more days until he needs to rest.
- I rolled a 2 again, but this time I am moving through the forest, where each hex takes 2 movement. With my reduced speed I exit on the other side
- I passed food (the deer on the map) so I don't need to reduce that, but I did not find any water again.
- No random encounter
- The mapper can survive for 3 more days until he needs to rest, I need to move towards the edge of the map or I'll die.
- I roll a 5 for directional ability. I still need to use my full movement but I can make one turn. I turn back and head North-West instead
- I passed both food and water (the lake) so I don't need to adjust my indexes.
- No random encounter
- The mapper can survive or 2 more days until he needs to rest.
- I roll a 4 for directional ability, which works the same as a 5, allowing me one turn. I move through the treasure, marking it on the map.
- I did not pass food, but I rolled a 2, so I did find water. I adjust my food index.
- A random encounter happens. Using the tables as explained on day 1 I determine the following encounter:
- Plains Encounter => Animals => Boars => 19 our of 6-36 (52%) => 70% Evasion chance
- I do however roll a 91 on the dice, which means I do not manage to evade. That means a pursuit begins.
- I start by rolling a d6. Starting in the North and circling clockwise this determines in what directions the boars chase our poor mapper. However, we are extremely lucky, because I roll a 1 and with that the boars chase us North, off the map.
- There is no speed given for the boars (they count as small animals) but they would on the long distance not be faster than a man. So we escape and since our mapper is off the map he is save with the treasure.
2 encounters survived at lvl 1: 200 XP
- Bandit Keep, Daniel's Solo Campaign that inspired this blog: https://www.youtube.com/playlist?list=PLLWlyyPUNLSzdoq0Jpz5Bhrgrp8SS5yiU
- PDF of OD&D: https://www.drivethrurpg.com/en/product/28306/od-d-dungeons-dragons-original-edition-0e?src=hottest_filtered&filters=45323_0_0_0_0
- Wonderdraft, the software I use to make my worldmaps with: https://www.wonderdraft.net/
- Dungeondraft, the software I use to make my battlemaps and dungeons with: https://dungeondraft.net/
- Forgotten Adventures, where I get my assets for Dungeondraft: https://www.forgotten-adventures.net/
- Tokenstamp: https://rolladvantage.com/tokenstamp/
- Foundry, my digital TTRPG-Platform: https://foundryvtt.com/